![]() ![]() Super Xevious: GAMP no Nazo was designed by Namco as a sequel to the original Xevious. Super Xevious: GAMP no Nazo was created from Namco's efforts to cash in on the success of Xevious, following its overwhelming success on the Family Computer (pictured above). The Super Zapper allows the player to destroy enemies known as Bacura, flying metal boards that were previously indestructible in the original game. The Solvalou can also find a special item called the Super Zapper later in the game. Black orbs give the Solvalou a shield that protects it from enemy fire yellow orbs increase the size of the bomb receptacle and blast radius and blue orbs allow the Solvalou to shoot forwards and backwards. The Solvalou is able to collect power-up items, indicated by specifically-colored orbs, by rescuing a ship named the Phantom in the second level. A reticle is displayed above the Solvalou that marks where its bombs will land. The Solvalou begins the game with two weapons: a forward-moving projectile that is used to destroy air-based enemies, and an air-to-ground bomb to destroy ground-stationed enemies. If the player fails to complete the puzzle, they are sent back to the beginning of the level. Puzzles include destroying a certain type of enemy and flying into a specified portion of the screen. Each level has a puzzle that must be solved in order to progress. Levels scroll automatically as the player is given a free range of movement. ![]() ![]() The game contains 21 levels, referred to as "areas" in-game. The player's ship, the Solvalou, is deployed to destroy GAMP and the Xevious forces. The plot involves a supercomputer, General Artificial Matrix Producer (GAMP), taking control of Earth after an ice age freezes the planet and its population. Super Xevious: GAMP no Nazo is a vertical-scrolling shooter video game, and the sequel to Xevious. The Solvalou destroying waves of enemies in the first level System arcade game hardware in 1987, and through the Namco Museum Archives Vol. The game was re-released for the Nintendo Vs. This led to a rethinking of the series' direction, with future Xevious sequels omitting many of GAMP no Nazo 's design choices. Critics disliked the difficulty level for being too high and its usage of secrets for being poorly-implemented and overly-complex. GAMP no Nazo was a commercial failure, and its changes to the gameplay of the original received backlash from fans. Though they share a similar title and gameplay, GAMP no Nazo is not the same as the arcade game Super Xevious. Endo, who left Namco in 1985 to form Game Studio, opposed the idea of a sequel to his creation, as he felt it was unnecessary. GAMP no Nazo features a heavy focus on puzzle-solving, with each of the game's 21 levels posing a puzzle that must be solved to progress.Ĭreated in response to the overwhelming success of the Family Computer port of Xevious, GAMP no Nazo was not designed by Masanobu Endo, the creator of the original game. The player controls a spaceship named the Solvalou in its mission to destroy a powerful supercomputer named GAMP, which took over Earth during an ice age. It is the sequel to Xevious, a popular arcade game released in late 1982, and the fourth installment in the Xevious franchise overall. Super Xevious: GAMP no Nazo is a 1986 vertically scrolling shooter video game developed and published by Namco for the Family Computer in Japan. ![]()
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